Intro to Classes and Objects in CSharp
This article gives you an introduction to classes and objects in CSharp. Classes and objects are an important topic in object-oriented programming. They make it easier for a team to work on a project, make the code clearer and more structured. Classes are the blueprint for objects. Although they may differ in their details, objects are created on the basis of classes. Classes have both attributes and actions.
Let’s take a look at classes and objects.
Let’s assume we have a car class. This class has the attributes of tires, front lights, PS, brand and many more. In addition, it has the actions of driving, braking, wiping, etc. You can now make various objects from this class that have the same values for all attributes, or others, but each object must have all these attributes and actions.
Going further, this car class again consists of several classes. A tire is a class of its own, of which one car usually has 4 objects. Thus, one soon realizes that a car consists of many different objects, which in turn are based on classes.
Classes can be used as data types in programming. So far we already know String, which is actually a class with attributes and actions.
Classes also allow heredity. This is a concept, which will be discussed in detail in a later chapter. First, however, we will look at examples of classes in the next article.